Two of my goal designs for Lunchtime Dungeons are: simple procedures for shorter sessions and deadly combat. With that in mind, I’m going to test the following hack. I’m open to thoughts and suggestions.
|Pathetic aesthetic by Jim Holloway|
- Damage is a fixed number (the max damage of the weapon). A modified 20 on the attack roll doubles it. Monsters (and maybe fighters?) add their HD to that. So a goblin with a club would do 7 damage, and a vampire with a greatsword would do 17.
- Characters have 2d6 Stamina* and one hit die**, ranging from d8 (fighters) to nothing (wizards). They get to subtract their HD from each blow, and the remaining damage is deducted from their Stamina. 0 Stamina means a roll on the death & dismemberment table.
- Monsters lose hit points as normal. I’m going to use d10s for hit dice so that some goblins can withstand a blow from a long sword.
* You can use Constitution in your six-stats game.
** I’ll probably rename it to Soak Die or something.