Adapt your D&D characters to Macchiato Monsters

Here is another post salvaged from my G+ feed. The process I go through when importing characters from other OSA games into Macchiato Monsters.

– Have six D&D-like stats? Keep ’em if they were rolled old school style. Otherwise roll 3d6 in order and arrange the results to make your character look like your character.
– Your traits are your race, your occupation, your origin, etc. Have two on the house.
– Your special powers and abilities will be considered on a case to case basis, but not before they become relevant in play. I may ask you to limit their use to a number of times per day (equal to your level, if you have one), or give them a risk die.
– Your magic spells and incantations work one of two ways: exactly like they’re handled in your original system, OR as if they were MM spells. In which case, choose one spell per level (level-less? Use the medium level for this adventure), and rephrase it if you want.
– Money should be converted to a wealth dR according to the table in Extra Shot.
– Gear shouldn’t be an issue. I’ll give you a dR for some items, and the quantities can be adapted using this handy table that +Whidou  made with his math brain:

coffee drinking gnolls from Macchiato Monsters
  • Δ4 = 1,33 uses
  • Δ6 = 3,33 uses
  • Δ8 = 6 uses
  • Δ10 = 9,33 uses
  • Δ12 = 13,33 uses
 

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