A group of adventurers by Erol Otus

Rewriting the B/X Spell Lists (1st level)

Look! Another blogger is rewriting the spell list from B/X! How exciting! My lunch hour game uses ALL THE SPELLS. It started with the lists from the Venerable Old Tomes that are Basic/Expert D&D and Advanced D&D, but I soon added those from Wonder & […]

Sandbox events in Eric Nieudan's Lunchtime Dungeons using sticky notes

SNAP! Sandbox events with sticky notes

In the last few weeks, I have been doing this: Running a sandbox adventure requires to be aware of a lot of ‘fronts‘ (to borrow a term from Dungeon World): threats, factions, and other moving parts in the world. The archmage who escaped and is […]

Rob the Dragon! A dungeon map drawn on patterned paper

Make your dungeon maps come to life with patterned paper

For half a century, we nerdmappers (ie, Dungeon Masters) have used graph paper for our dungeon maps. I’m still happy to draw square rooms on blue grids like when I was a kid. But I have this notebook that has inserts of patterns reminiscent of […]

d200 Classless Abilities

I extracted 200 of the 300+ abilities contained in Lunchtime Dungeons to use as a generic table of powers and perks. I plan to use them with a classless, d20-and-d6 version of the system that I’m thinking would work better at events. In the meantime, […]

Eric Nieudan runs Dungeons & Dragons for a table full of kids

Tips for playing D&D with kids

While I don’t run team building D&D games for children, I’ve had the opportunity to run a few kids games in the last few months. I thought I’d share my experience as a game designer. Play easy games When I say easy games, I don’t […]

Players deciphering a players map at Trolls & Légendes

Game conventions and team building

Running Dungeons & Dragons in a corporate environment isn’t something we nerds usually do. Roleplaying games are traditionally something we play with our friends, and doing it with strangers for team building and wellness purposes is a bit of a leap. Fortunately for my self […]

Cover for the basic rules of Old School Essentials

Learning from Old-School Essentials

I am currently working on translating part of Gavin Norman’s Old-School Essentials into French. I wasn’t aware when I starting writing this, but OSE is actually on Kickstarter right now! Let me tell you about it and explore some of the reasons why it is […]

Dispelling ghosts with microwaves

I have an idea for your weird/post-apocalyptic/urban fantasy game. I was thinking of Americano Anomalies and The New Economy, Tore Nielsen’s post-normal hacks, but I’d use it in my regular D&D campaign.   Below are some gameables. Microwave items Prices imply that microwave technology is fairly […]

Old school damage and one-roll combat

Related to my last post, I was reminiscing about the old damage notation, before they systematically used the XdN abbreviation. 2d6 was noted 2-12, d4+1 was 2-5, etc. I remember it being a bit of a math challenge when I was a kid. But I was thinking, […]

Thinking about hit dice

For multiple reasons (one of them being my incorrigible tinkering tendencies) I keep refining the way Lunchtime Dungeons handles damage. Hit points are gone and gutted, but I want to keep hit dice. I  think hit dice can be a fun mechanic.   “I thought I’d […]

Using the classic stats as skills in Lunchtime Dungeons

More controversial hackery from the Irish frog! Well, I need to think about this, and no one’s forcing you to read my internet brain. Seriously, fuck this guy The Context For months now, I’ve been on the fence about a skill like mechanic in Lunchtime […]

Using the hit die as a soak damage mechanic in Adventure TTRPG

Two of my goal designs for Lunchtime Dungeons are: simple procedures for shorter sessions and deadly combat. With that in mind, I’m going to test the following hack. I’m open to thoughts and suggestions. Pathetic aesthetic by Jim Holloway Damage is a fixed number (the […]