D&D groups in Dublin: how to find people to play with

lfg* is not just flgs** anymore. Back in my day (you kids might now those olden times as the Stranger Things Era), finding a group of like minded nerds to gather around a table covered with dice and potato crisps wasn’t easy. And you know […]

The cover for The Drama Module

The Drama Module for 5E now available!

I made a thing for fifth edition D&D. It is called The Drama Module. Here is why I made it: You know how, watching people like the cast of Critical Role bring these wonderful characters to life, you think: “how will I get my players […]

Five of the 36 character cards

Your backpack is your background

This rather long winded post tries to explain the thought process behind the new rule for backpack equipment and background in Dungeonsnack, my minimalist adventure game designed for one-hour sessions. Gear as origin story I’m not exactly sure how it happened, but over its years […]

The giant crab from White Plume Mountain by Erol Otus

Lunchtime Dungeons: in praise of mix-and-matching game rules

My office Lunchtime Dungeons game stopped in the middle of a fight this week. Tomorrow, the players will face two high-level priestesses of Lolth who planeshifted on them to free a prisoner. And I have no idea who will die. I know, you can never […]

A wizard casting Magic Missile at an ogre. Art by Larry Elmore

Rewriting the B/X Spell List (2nd level)

As promised, this is the second part of the spell list for Dungeonsnack, my minimalistic adventure game system. (I guess I have no excuse to not release it now.) You can find the first part of the spell list here. Again, the goal is to […]

The Hit Dice Wounds System

Here’s an offering for you, D&D DMs, adventure game masters, old school referees: a wounds system where your hit dice are a pool to roll from every time you get hit. Use it, hack it, mock it. It’s your call! I’ve used these rules for […]

A group of adventurers by Erol Otus

Rewriting the B/X Spell List (1st level)

Look! Another blogger is rewriting the spell list from B/X! How exciting! My lunch hour game uses ALL THE SPELLS. It started with the lists from the Venerable Old Tomes that are Basic/Expert D&D and Advanced D&D, but I soon added those from Wonder & […]

Sandbox events in Eric Nieudan's Lunchtime Dungeons using sticky notes

SNAP! Sandbox events with sticky notes

Sandbox events are important to some D&D games. In the last few weeks, I have been doing this: Running a sandbox adventure requires to be aware of a lot of ‘fronts‘ (to borrow a term from Dungeon World): threats, factions, and other moving parts in […]

Rob the Dragon! A dungeon map drawn on patterned paper

Make your homemade dungeon maps come to life with patterned paper

For half a century, we nerdmappers (ie, Dungeon Masters) have used graph paper for our homemade dungeon maps. I’m still happy to draw square rooms on blue grids like when I was a kid. But I have this notebook that has inserts of patterns reminiscent […]

d200 Classless Abilities

I extracted 200 of the 300+ abilities contained in Lunchtime Dungeons to use as a generic table of powers and perks. I plan to use them with a classless, d20-and-d6 version of the system that I’m thinking would work better at events. In the meantime, […]

Eric Nieudan runs Dungeons & Dragons for a table full of kids

Tips for playing D&D with kids

While I don’t run team building D&D games for children, I’ve had the opportunity to run a few kids games in the last few months. I thought I’d share my experience as a game designer. Play easy games When I say easy games, I don’t […]