d200 Classless Abilities

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I extracted 200 of the 300+ abilities contained in Lunchtime Dungeons to use as a generic table of powers and perks. I plan to use them with a classless, d20-and-d6 version of the system that I’m thinking would work better at events. In the meantime, […]

Tips for playing D&D with kids

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While I don’t run team building D&D games for children, I’ve had the opportunity to run a few kids games in the last few months. I thought I’d share my experience as a game designer. Play easy games When I say easy games, I don’t […]

Players deciphering a players map at Trolls & Légendes

Game conventions and team building

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Running Dungeons & Dragons in a corporate environment isn’t something we nerds usually do. Roleplaying games are traditionally something we play with our friends, and doing it with strangers for team building and wellness purposes is a bit of a leap. Fortunately for my self […]

Dispelling ghosts with microwaves

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I have an idea for your weird/post-apocalyptic/urban fantasy game. I was thinking of Americano Anomalies and The New Economy, Tore Nielsen’s post-normal hacks, but I’d use it in my regular D&D campaign.   Below are some gameables. Microwave items Prices imply that microwave technology is fairly […]

Thinking about hit dice

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For multiple reasons (one of them being my incorrigible tinkering tendencies) I keep refining the way Lunchtime Dungeons handles damage. Hit points are gone and gutted, but I want to keep hit dice. I  think hit dice can be a fun mechanic.   “I thought I’d […]

The Neon Marsh is in alpha

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It took me a while, but I’ve completed the text of the first setting for Macchiato Monsters. It’s not something I had planned to do from the start, but I hit a snag with the Build-your-own-setting booklets so when Paolo suggested a mini-setting to support […]