Rob the Dragon! A dungeon map drawn on patterned paper

Make your homemade dungeon maps come to life with patterned paper

For half a century, we nerdmappers (ie, Dungeon Masters) have used graph paper for our homemade dungeon maps. I’m still happy to draw square rooms on blue grids like when I was a kid. But I have this notebook that has inserts of patterns reminiscent […]

d200 Classless Abilities

I extracted 200 of the 300+ abilities contained in Lunchtime Dungeons to use as a generic table of powers and perks. I plan to use them with a classless, d20-and-d6 version of the system that I’m thinking would work better at events. In the meantime, […]

Eric Nieudan runs Dungeons & Dragons for a table full of kids

Tips for playing D&D with kids

While I don’t run team building D&D games for children, I’ve had the opportunity to run a few kids games in the last few months. I thought I’d share my experience as a game designer. Play easy games When I say easy games, I don’t […]

Players deciphering a players map at Trolls & Légendes

Game conventions and team building

Running Dungeons & Dragons in a corporate environment isn’t something we nerds usually do. Roleplaying games are traditionally something we play with our friends, and doing it with strangers for team building and wellness purposes is a bit of a leap. Fortunately for my self […]

Cover for the basic rules of Old School Essentials

Learning from Old-School Essentials

I am currently working on translating part of Gavin Norman’s Old-School Essentials into French. I wasn’t aware when I starting writing this, but OSE is actually on Kickstarter right now! Let me tell you about it and explore some of the reasons why it is […]

Dispelling ghosts with microwaves

I have an idea for your weird/post-apocalyptic/urban fantasy game. I was thinking of Americano Anomalies and The New Economy, Tore Nielsen’s post-normal hacks, but I’d use it in my regular D&D campaign.   Below are some gameables. Microwave items Prices imply that microwave technology is fairly […]

Old school damage and one-roll combat

Related to my last post, I was reminiscing about the old damage notation, before they systematically used the XdN abbreviation. 2d6 was noted 2-12, d4+1 was 2-5, etc. I remember it being a bit of a math challenge when I was a kid. But I was thinking, […]

Thinking about hit dice

For multiple reasons (one of them being my incorrigible tinkering tendencies) I keep refining the way Lunchtime Dungeons handles damage. Hit points are gone and gutted, but I want to keep hit dice. I  think hit dice can be a fun mechanic.   “I thought I’d […]

Using the classic stats as skills in Lunchtime Dungeons

More controversial hackery from the Irish frog! Well, I need to think about this, and no one’s forcing you to read my internet brain. Seriously, fuck this guy The Context For months now, I’ve been on the fence about a skill like mechanic in Lunchtime […]

Using the hit die as a soak damage mechanic in Adventure TTRPG

Two of my goal designs for Lunchtime Dungeons are: simple procedures for shorter sessions and deadly combat. With that in mind, I’m going to test the following hack. I’m open to thoughts and suggestions. Pathetic aesthetic by Jim Holloway Damage is a fixed number (the […]

d66 exploration and encounter table for The Lost City

Here’s a thing I’m playtesting for Lunchtime Dungeons.(Click the pic.) The exploration procedure has been working pretty smoothly for a few months now, but I was inspired by a peek Luka Rejec gave us of his d100 event-slash-encounter table a while ago. Earlier inspiration comes […]

The Neon Marsh is in alpha

It took me a while, but I’ve completed the text of the first setting for Macchiato Monsters. It’s not something I had planned to do from the start, but I hit a snag with the Build-your-own-setting booklets so when Paolo suggested a mini-setting to support […]