A wizard casting Magic Missile at an ogre. Art by Larry Elmore

Rewriting the B/X Spell List (2nd level)

As promised, this is the second part of the spell list for Dungeonsnack, my minimalistic adventure game system. (I guess I have no excuse to not release it now.) You can find the first part of the spell list here. Again, the goal is to […]

The Hit Dice Wounds System

Here’s an offering for you, D&D DMs, adventure game masters, old school referees: a wounds system where your hit dice are a pool to roll from every time you get hit. Use it, hack it, mock it. It’s your call! I’ve used these rules for […]

A group of adventurers by Erol Otus

Rewriting the B/X Spell List (1st level)

Look! Another blogger is rewriting the spell list from B/X! How exciting! My lunch hour game uses ALL THE SPELLS. It started with the lists from the Venerable Old Tomes that are Basic/Expert D&D and Advanced D&D, but I soon added those from Wonder & […]

Sandbox events in Eric Nieudan's Lunchtime Dungeons using sticky notes

SNAP! Sandbox events with sticky notes

Sandbox events are important to some D&D games. In the last few weeks, I have been doing this: Running a sandbox adventure requires to be aware of a lot of ‘fronts‘ (to borrow a term from Dungeon World): threats, factions, and other moving parts in […]

Rob the Dragon! A dungeon map drawn on patterned paper

Make your homemade dungeon maps come to life with patterned paper

For half a century, we nerdmappers (ie, Dungeon Masters) have used graph paper for our homemade dungeon maps. I’m still happy to draw square rooms on blue grids like when I was a kid. But I have this notebook that has inserts of patterns reminiscent […]

d200 Classless Abilities

I extracted 200 of the 300+ abilities contained in Lunchtime Dungeons to use as a generic table of powers and perks. I plan to use them with a classless, d20-and-d6 version of the system that I’m thinking would work better at events. In the meantime, […]

Eric Nieudan runs Dungeons & Dragons for a table full of kids

Tips for playing D&D with kids

While I don’t run team building D&D games for children, I’ve had the opportunity to run a few kids games in the last few months. I thought I’d share my experience as a game designer. Play easy games When I say easy games, I don’t […]

Players deciphering a players map at Trolls & Légendes

Game conventions and team building

Running Dungeons & Dragons in a corporate environment isn’t something we nerds usually do. Roleplaying games are traditionally something we play with our friends, and doing it with strangers for team building and wellness purposes is a bit of a leap. Fortunately for my self […]

Cover for the basic rules of Old School Essentials

Learning from Old-School Essentials

I am currently working on translating part of Gavin Norman’s Old-School Essentials into French. I wasn’t aware when I starting writing this, but OSE is actually on Kickstarter right now! Let me tell you about it and explore some of the reasons why it is […]

Dispelling ghosts with microwaves

I have an idea for your weird/post-apocalyptic/urban fantasy game. I was thinking of Americano Anomalies and The New Economy, Tore Nielsen’s post-normal hacks, but I’d use it in my regular D&D campaign.   Below are some gameables. Microwave items Prices imply that microwave technology is fairly […]

Old school damage and one-roll combat

Related to my last post, I was reminiscing about the old damage notation, before they systematically used the XdN abbreviation. 2d6 was noted 2-12, d4+1 was 2-5, etc. I remember it being a bit of a math challenge when I was a kid. But I was thinking, […]

Thinking about hit dice

For multiple reasons (one of them being my incorrigible tinkering tendencies) I keep refining the way Lunchtime Dungeons handles damage. Hit points are gone and gutted, but I want to keep hit dice. I  think hit dice can be a fun mechanic.   “I thought I’d […]