The Neon Marsh is in alpha

It took me a while, but I’ve completed the text of the first setting for Macchiato Monsters. It’s not something I had planned to do from the start, but I hit a snag with the Build-your-own-setting booklets so when Paolo suggested a mini-setting to support […]

How to make goon master characters in Macchiato Monsters

Some time ago,+Samuel Guillon‘s character managed to convince a tribe of goblins his character should be their new god. He asked about taking a trait like God of the Goblins to have a following of fanatical flunkies. I made this mechanic in a G+ comment, […]

More ways to clear dungeons with gunpowder

Because it’s not always about pistols, yanno? I am going to use these in my current campaign when it finally reaches Yoon-Suin. Like China in the Renaissance, my Purple Country is less advanced when it comes to guns, but it makes up for it with […]

Adapt your D&D characters to Macchiato Monsters

Here is another post salvaged from my G+ feed. The process I go through when importing characters from other OSA games into Macchiato Monsters. – Have six D&D-like stats? Keep ’em if they were rolled old school style. Otherwise roll 3d6 in order and arrange […]

Grandaddy’s D&D character cheet

There is a good chance I get to run D&D for a bunch of non gamer nerds over the holidays. I’ll use the rules I’ve posted yesterday, but I didn’t have a character sheet straightforward enough. Nothing puts new people off RPGs like complicated character […]

Current Flailsnails Rules

When I’ not running Macchiato Monsters or a new game I want to try, I use what Jeff Rients calls walking-around D&D. Which means, I use the mechanics I can hold in my head, and adjudicate the rest. For future reference, here is what I tell […]

Twenty gunpowders

Who said there should only be one type of gunpowder in the dungeonverse? Following a conversation about ancient handcannons on G+, I started a bit of gygaxian democracy and we ended up with this table. I made some slight modifications and streamlined some prose for […]

Dungeon risk die for Macchiato Monsters

As part of my never ending quest for a simple dungeon exploration procedure, I made this mix of encounter and exploration risk die table. You roll a d4 alongside it and you get a situation. From a forgotten potion to an ambush by the main […]

Monster: the Thurible Cat

FREQUENCY: rare NO. APPEARING: 1-2 ARMOR CLASS: 2 MOVE: 6″ HIT DICE: 7 % IN LAIR: 100% TREASURE TYPE: special NO. OF ATTACKS: 2 DAMAGE/ATTACK: 2-8 / 2-8 SPECIAL ATTACKS: Fragrant ash cloud SPECIAL DEFENSES: Burning surface MAGIC RESISTANCE: Standard INTELLIGENCE: Low (as a well […]

Encumbrance chart: worth the trouble?

This was made on a whim, while I was thinking about procedural dungeons and tactical fights. I don’t know if it’s worth getting into so much detail, but I’ve always liked the idea that knowing what your character is holding right now is a good […]

A ghost sword

Kept in a dagger sheath, the Phantom Blade is the stump of a broken sword. Only a maimed swordsperson can wake the memory of its former wholeness. In the hand of such a fighter, this unwieldy knife becomes a +1 longsword for all purposes. Its […]

Special coins in treasure hoards

As much as the decimal system makes things easy, currency of the olden times was diverse and ancient and weird. I think it’s sad to imagine nondescript discs of metal in each and every treasure chest or bandit’s satchel. I don’t advise you should use […]