Encumbrance chart: worth the trouble?

This was made on a whim, while I was thinking about procedural dungeons and tactical fights. I don’t know if it’s worth getting into so much detail, but I’ve always liked the idea that knowing what your character is holding right now is a good source of tension in games. It’s for Macchiato Monsters but you can use it with any game really – just ignore the risk dice for bags.

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