what we do
In your offices, we play a tabletop role-playing game. With only paper, pencil, and a few props, you will travel through a world of wonders and peril for one to four hours.
Whether the challenge is a raging storm at sea, or a band of brigands, you must come up with the best strategy. The dice ad the referee decide how it pans out. Thinking out of the box is the best way to triumph!
You may forget all about the real world, but you’ll emerge knowing yourself and your fellow players better.
why play with us?
❝ Fantasy role-players have a uniquely empathically-imaginative style. RPGs and simulations could be an effective way to encourage cooperation, teach improved skills for diplomacy and communication, build teamwork, and prepare individuals to manage complex and crisis situations.
Empathic Features and Absorption in Fantasy Role-Playing. A. Rivers, I. Wickramasekera II, R. Pekala & J. Rivers (2016)
It’s a wellness break at work, away from the screens! It has been proven that playing Dungeons & Dragons improves:
Players bond over a tale of fantasy adventure. They relax and flex their thinking muscles. It is stress relief with dice, a hackathon in the dragon’s lair!
We created game rules for short, easy sessions. Anyone can play.
In their 45 years of existence, tabletop role-playing games, or adventure games like Dungeons & Dragons have been a hobby for people from all walks of life. Many of which have told about the positive impact in their creativity, learning, and social skills. Research on the benefits of games in general, and adventure games in particular, has been consolidating these claims since the 1980s. Education professionals around the world use these games as an effective way to increase engagement and learning in many topics.
Escape rooms are a popular way to identify and work on the relationships within a group. Tabletop role-playing games work in exactly the same way, but in a deeper and more relaxed atmosphere. With a lower organisational cost, tabletop adventure games are ideal to reinforce learning through repetition. They are also a cost effective way to fight workplace burnout.
Participants in a D&D game act through a character, which helps them interact and collaborate in different and unexpected ways. While they are often quiet at a work meeting, shy people come out of their shell and offer valuable insight. This helps them gain confidence, and reminds their team mates that they often have great ideas to offer.
Old school adventure games are known for their focus on imaginative problem solving. Players engage with a fictional world to learn its rules, then make decisions according to these rules. The fact they learn this when escaping the minotaur’s maze doesn’t make a difference, as they will apply these skills in their careers for the rest of their lives!
who are these nerds?
He’s also an accomplished storyteller with dozens of published novels, graphic novels, and RPG books under his belt. Based in Dublin since 2007, he has made it his mission to bring adventure games to the workplace.
The role-playing hobby made him the creative he is today and he passionately wants to share it with the world.
Roll for initiacrisps!
Lunchtime Labyrinths. Like Game of Thrones, without so many murders. Play an episode every week, at lunchtime for example. As adventurers and treasure hunters, you get to explore a dangerous wilderness at the edge of civilisation. You choose where to go on the map, weighing risk against reward every time.
4 two-hour sessions over a month for up to 8 players: €1400
After hours Adventure. Like Lord of the Rings, but with extra pirates and cannibals. Play a whole adventure in the course of a night! Explore a sunken city, rob the Guild of Thieves, or find your way out of the Fever Marsh – the possibilities are endless. We know how it starts, but your luck and your wits will dictate how it ends.
2 four-hour session for up to 8 players: €1200
Party Slaughterhouse. Like The Walking Dead, only deadlier. As part of your event, we run an open table game. Drop in, drop out. You are trying to escape a city overrun by the forces of evil. You take a character, and join other citizens in their desperate struggle for survivals. If you die, you can take another character… or just get back to the party.
1 three-hour session for any number of players (up to 10 at a time): €900
Trolls at Tea Time, Luncheons & Dragons, Perilous Pints, Kids & Kobolds, and more!
TTRPGs, also know as adventure games, are a unique form of interactive entertainment: it’s a bit like living inside a book or TV series taking place in a living, breathing world. Or like a video game where you can overcome challenges in an infinite number of ways.
But paramount to this, role-playing games are social. You interact around a table with real people, making connections and starting lifelong friendships.
For you as players: to have fun while exploring a fictional universe. For your characters: to discover secrets and unearth treasure.
Other than that, you will be free to explore the world, interact with its inhabitants, and face its dangers (or run away from them). Your party will set their own goals: rescue the merchant’s son, find the pirates treasure, take over the duchy… It’s always your decision!
Playing D&D is the easiest thing. You’ll find that switch in your brain that used to let you play Cops & Robbers when you were a kid.
Trust us, you’ll be immersed within the game in no time!
Only if you bring one!
We don’t play that kind of role-playing game. It’s cool to give your character a voice, but you don’t have to. Our games are more about creative problem solving than theatrics.
We routinely work in county Dublin but we also like to travel.
Do get in touch if you’d like a session further away from the Big Smoke.
Two reasons: more play time means more learning and honing team skills.
And more importantly, playing in a D&D game every week is like watching the most interesting TV show ever. Between sessions, team members will meet for coffee to decide on the best way of tackling next week’s challenges.
That’s extra bonding time for everyone!
We send an invoice for half our fee at booking, and the rest must be paid on the day of the last session booked.
We run our own original adventures, as well as independent productions from the best creative minds who haven’t been snatched by Hollywood (yet).
We can also tailor the content to your needs, and set a theme that will help your teams work on specific problems (contact us with your queries and we’ll try our best to help).
None of them. Eric was inspired by the D&D of the origins (1971-1983 if you want dates, Blackmoor, Original D&D, and Basic/Expert if you want names) to create the simplest, easiest to learn game that still feels like D&D.
In Lunchtime Dungeons, the focus is about exploration, interaction, and creative thinking, instead of number crunching and rules mastery. It’s more an interactive story than it is a board game. We still use the funky dice though!
Very simple, but with similar principles: roll a d20 and/or other polyhedrons to see if you succeed at a task.
The rules are of the ‘old school’ variety, focusing on survival and exploration rather than tactical combat. Characters have to use their wits to survive.
Also, the game encourages open world adventuring: there isn’t a single quest for you to follow. You do what you want, go wherever you like in search of adventure, and see how the world reacts.
Independent games are easy to learn and play, with rules that facilitate the story instead of being the focus of the session.
In our games, the challenge is not to understand how to use the rules in the most efficient way to kill monsters. In fact, killing monsters is a very risky proposition in Lunchtime Dungeons. You’ll want to avoid violence as much as possible, because violence kills your friends as easily as your enemies.
Finally, this is how our ancestors played, back in the distant 1970s: you will have a chance to get back to the origins of the hobby.
Not in the least.
It’ll be about exploring dangerous forests and delving into cursed tombs for treasure. But that doesn’t mean you won’t learn something about your colleagues when they leave you for dead in a pit trap…