Adapt your D&D characters to Macchiato Monsters

Here is another post salvaged from my G+ feed. The process I go through when importing characters from other OSA games into Macchiato Monsters. – Have six D&D-like stats? Keep ’em if they were rolled old school style. Otherwise roll 3d6 in order and arrange […]

Grandaddy’s D&D character cheet

There is a good chance I get to run D&D for a bunch of non gamer nerds over the holidays. I’ll use the rules I’ve posted yesterday, but I didn’t have a character sheet straightforward enough. Nothing puts new people off RPGs like complicated character […]

Current Flailsnails Rules

When I’ not running Macchiato Monsters or a new game I want to try, I use what Jeff Rients calls walking-around D&D. Which means, I use the mechanics I can hold in my head, and adjudicate the rest. For future reference, here is what I tell […]

Twenty gunpowders

Who said there should only be one type of gunpowder in the dungeonverse? Following a conversation about ancient handcannons on G+, I started a bit of gygaxian democracy and we ended up with this table. I made some slight modifications and streamlined some prose for […]

Dungeon risk die for Macchiato Monsters

As part of my never ending quest for a simple dungeon exploration procedure, I made this mix of encounter and exploration risk die table. You roll a d4 alongside it and you get a situation. From a forgotten potion to an ambush by the main […]

Monster: the Thurible Cat

FREQUENCY: rare NO. APPEARING: 1-2 ARMOR CLASS: 2 MOVE: 6″ HIT DICE: 7 % IN LAIR: 100% TREASURE TYPE: special NO. OF ATTACKS: 2 DAMAGE/ATTACK: 2-8 / 2-8 SPECIAL ATTACKS: Fragrant ash cloud SPECIAL DEFENSES: Burning surface MAGIC RESISTANCE: Standard INTELLIGENCE: Low (as a well […]

Encumbrance chart: worth the trouble?

This was made on a whim, while I was thinking about procedural dungeons and tactical fights. I don’t know if it’s worth getting into so much detail, but I’ve always liked the idea that knowing what your character is holding right now is a good […]

A ghost sword

Kept in a dagger sheath, the Phantom Blade is the stump of a broken sword. Only a maimed swordsperson can wake the memory of its former wholeness. In the hand of such a fighter, this unwieldy knife becomes a +1 longsword for all purposes. Its […]

Special coins in treasure hoards

As much as the decimal system makes things easy, currency of the olden times was diverse and ancient and weird. I think it’s sad to imagine nondescript discs of metal in each and every treasure chest or bandit’s satchel. I don’t advise you should use […]

A big fat dump from another failed web thing

I kept this minimalist webjournalblogyoke for a while. Didn’t stick to it, so since I’m more or less collating all my old school gaming stuff here, here’s a huge text dump.  It’ll look like shit but I don’t care. slash dungeon I’ll use this space […]

The Zoomer

Inspired by season 2 of Stranger Things, I made this class for B/X style games. Posting an image because pasting into Blogger from Google docs sucks (as it should), but you can get the PDF of the Zoomer class here.  

The Naked Wanderer

Here is a class for B/X compatible games that I made as an exercise when thinking about equipment scarcity and puzzles in dungeons. +James V West said he’d play a Naked Wanderer, so I guess it’s not complete nonsense 😉 We all have heard stories of […]